
Enes Aksakal
3D Artist
I'm Enes, a 3D character artist based in Germany. Specializing in stylized models and environments for games and animation.
About
I create stylized 3D characters and environments with a strong focus on game production. From sculpting and low-poly modeling to UV mapping, baking, texturing, rigging and animation, I handle every step of the asset pipeline.
Using tools like Blender and Marmoset Toolbag, I turn ideas into optimized, engine-ready assets. My goal is to blend clean technical execution with expressive forms, bringing character and personality into every model.
3D Competition Highlights
Recognized with top placements in multiple 3D art competitions, celebrating creative workflows and artistic vision.
